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The article discusses how the architecture and connections between agents in multi-agent AI systems are more critical than the agents or models themselves, using Grok Bot to demonstrate how wiring diagrams determine performance.
A League of Legends designer shares a comprehensive manual on game systems design, arguing that systems themselves communicate values to players, drawing on experience from Riot, Treyarch, and Respawn.
The article argues that AI education remains focused on basic chatbot and prompt skills, while real-world AI development has shifted towards building agents, systems integration, and robust software engineering, creating a significant gap for learners.
Loop Engineering is replacing the direct way of writing prompts for agents, focusing on designing a system to write prompts for the agent.
An inside look at Anthropic's frontier systems design process in a live YouTube session during office hours.
An article discussing the proper use of SI units for measuring request rate in distributed systems, proposing the use of hertz (Hz) for periodic/regular traffic and becquerel (Bq) for stochastic/organic traffic patterns to standardize how request rates are communicated.