terrain-generation

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#terrain-generation

WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent State

Hugging Face Daily Papers ↗ · 3d ago Cached

WorldStream是一个开放式的3D世界模型,通过分层规划与流式编译实现地形无限扩展、处理开放语言指令并持久保存用户编辑。宏/微规划器在有类型的决策模型上生成结构化决策状态,并通过全局记录维护可复现的世界状态与状态化NPC。

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#terrain-generation

@PrtkYdv: Save your AI tokens for what matters. We've got terrain generation covered worldwide. https://terrain-atlas.pratikyadav…

X AI KOLs Following ↗ · 2026-10-12 Cached

A tweet promoting a terrain generation service covering the globe, suggesting users save their AI tokens for other tasks while it handles terrain data.

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#terrain-generation

Talus: a 23M-parameter diffusion model for game terrain, evaluated against a real-vs-real noise floor, running in the browser on WebGPU [P]

Reddit r/MachineLearning ↗ · 2026-10-09

Talus is a 23M-parameter pixel-space diffusion model that generates 64x64 game terrain heightmaps conditioned on terrain type and user-selected measurable properties, trained from scratch on a single RTX 5060 and evaluated against a real-vs-real noise floor. It runs in the browser via ONNX Runtime Web on WebGPU (~3s per map) with Apache-2.0 open-sourced code and weights.

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#terrain-generation

WorldClaw: Agentic 3D Open-World Generation at Scale

Hugging Face Daily Papers ↗ · 2026-08-05 Cached

WorldClaw is an agentic coarse-to-fine framework that generates large-scale, explorable 3D open worlds from text prompts, using planning agents and terrain-conditioned composition to produce coherent global structure and editable instance-level assets.

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#terrain-generation

InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation

Lobsters Hottest ↗ · 2026-07-12 Cached

Introduces InfiniteDiffusion, a training-free algorithm that enables diffusion models to generate unbounded, seed-consistent terrain with constant-time random access, bridging learned fidelity and procedural utility. The Terrain Diffusion framework demonstrates interactive-rate realistic terrain generation with Earth-scale dynamic ranges.

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#terrain-generation

Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise in Infinite, Real-Time Terrain Generation

Papers with Code Trending ↗ · 2025-12-09 Cached

Terrain Diffusion introduces a diffusion-based successor to Perlin noise, using a novel InfiniteDiffusion algorithm to generate realistic, seamless, and boundless procedural worlds with constant-time random access.

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