terrain-generation

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#terrain-generation

WorldClaw: Agentic 3D Open-World Generation at Scale

Hugging Face Daily Papers · 2026-08-05 Cached

WorldClaw is an agentic coarse-to-fine framework that generates large-scale, explorable 3D open worlds from text prompts, using planning agents and terrain-conditioned composition to produce coherent global structure and editable instance-level assets.

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#terrain-generation

InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation

Lobsters Hottest · 2026-07-12 Cached

Introduces InfiniteDiffusion, a training-free algorithm that enables diffusion models to generate unbounded, seed-consistent terrain with constant-time random access, bridging learned fidelity and procedural utility. The Terrain Diffusion framework demonstrates interactive-rate realistic terrain generation with Earth-scale dynamic ranges.

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#terrain-generation

Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise in Infinite, Real-Time Terrain Generation

Papers with Code Trending · 2025-12-09 Cached

Terrain Diffusion introduces a diffusion-based successor to Perlin noise, using a novel InfiniteDiffusion algorithm to generate realistic, seamless, and boundless procedural worlds with constant-time random access.

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