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GATS: Graph-Augmented Tree Search with Layered World Models for Efficient Agent Planning

arXiv cs.AI · 4d ago Cached

GATS introduces a Graph-Augmented Tree Search with a layered world model (symbolic, learned, generative) to eliminate LLM calls during planning, achieving 100% success on synthetic tasks and stress tests, outperforming LATS and ReAct.

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Look Before You Leap: Distilling Tree Search into Action Evaluation for Frozen VLA Models

Hugging Face Daily Papers · 2026-07-04 Cached

Introduces SVA, a framework that decouples action generation from consequence evaluation in frozen VLA models using Monte-Carlo tree search and distillation into a lightweight Q-value model, improving generalization and task success rates while reducing computational costs.

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SproutRAG: Attention-Guided Tree Search with Progressive Embeddings for Long-Document RAG

arXiv cs.CL · 2026-06-18 Cached

SproutRAG is a hierarchical RAG framework that uses attention-guided tree search and progressive embeddings to retrieve at multiple granularities from long documents, improving information efficiency by 6.1% over baselines.

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LLMZero: Discovering Adaptive Training Strategies for RL Post-Training via LLM Agents

arXiv cs.LG · 2026-06-18 Cached

LLMZero uses LLM agents to search over training trajectories via tree search, discovering adaptive multi-parameter transitions for RL post-training that outperform fixed schedules and grid search across diverse tasks.

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@umichkim: AI for Science is moving from “writing text” to “writing and testing scientific code.” A new Nature paper introduces ER…

X AI KOLs Timeline · 2026-06-16 Cached

A new Nature paper introduces ERA, an AI system that iteratively writes, runs, scores, and improves scientific code through tree search, moving AI for science from text generation to code testing.

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@omarsar0: // OpenClaw-Skill: Searching a Tree of Agent Skills // If you build reusable skill libraries for your agents, this one …

X AI KOLs Following · 2026-06-16 Cached

This paper introduces Collective Skill Tree Search (CSTS), a framework that constructs structured, diverse, and generalizable trees of skills for LLM agents using collective intelligence from multiple models. The resulting model, OpenClaw-Skill, demonstrates improved agentic capabilities in long-horizon planning, tool use, and generalization.

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StarOR: Synergizing Tree Search and Test-Time Reinforcement Learning for Optimization Modeling

arXiv cs.LG · 2026-06-16 Cached

StarOR proposes a framework that synergizes Monte Carlo Tree Search with test-time reinforcement learning for automated optimization modeling, achieving state-of-the-art performance across multiple benchmarks.

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Arbor: Tree Search as a Cognition Layer for Autonomous Agents

arXiv cs.AI · 2026-06-12 Cached

Arbor introduces structured tree search as a cognition layer for autonomous agents, enabling multi-day, full-stack LLM inference optimization with up to 193% throughput-latency improvement over vendor baselines through a checks-and-balances multi-agent architecture.

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MLEvolve: A Self-Evolving Framework for Automated Machine Learning Algorithm Discovery

Hugging Face Daily Papers · 2026-06-04

MLEvolve is a self-evolving LLM-based multi-agent framework for automated ML algorithm discovery that extends tree search to Progressive MCGS with graph-based cross-branch information flow and retrospective memory. It achieves state-of-the-art performance on MLE-Bench and outperforms AlphaEvolve on mathematical algorithm optimization tasks.

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Agents on a Tree: Pathwise Coordination for Multi-Objective Molecular Optimization

arXiv cs.AI · 2026-06-02 Cached

ATOM is a multi-agent framework that formulates molecular optimization as a tree-structured search with specialized agents along paths, enabling exploration of alternative molecular trajectories and improving Pareto coverage in multi-objective benchmarks.

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Agentic Transformers Provably Learn to Search via Reinforcement Learning

arXiv cs.LG · 2026-06-02 Cached

This paper theoretically studies how transformer-based policies acquire search capabilities from reinforcement learning training dynamics in a stochastic tree environment. It shows that a two-head transformer can implement depth-first search and that this mechanism emerges naturally from sparse reward signals under a depth-wise curriculum.

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Structure-Induced Information for Rerooting Levin Tree Search

arXiv cs.AI · 2026-06-01 Cached

This paper proposes three rerooter designs for Levin Tree Search that leverage state-space structure and learned heuristics to improve search efficiency without explicit subgoal generation, achieving state-of-the-art online training efficiency.

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Two-Fidelity Best-Action Identification for Stochastic Minimax Tree

Hugging Face Daily Papers · 2026-06-01 Cached

The paper proposes 2FFS, a two-fidelity tree-search algorithm that adaptively balances cheap biased evaluations with expensive accurate evaluations in stochastic minimax trees for fixed-confidence best-action identification, with theoretical guarantees and experimental efficiency gains.

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@lateinteraction: very cool work !!

X AI KOLs Timeline · 2026-05-29 Cached

Guowei Xu discusses limitations of Best-of-N and tree search methods for LLMs on hard reasoning problems, noting sparse verification signals and that candidates remain within the model's distribution.

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MAPLE: Multi-State Aggregated Policy Evaluation for AlphaZero in Imperfect-Information Games

arXiv cs.AI · 2026-05-26 Cached

This paper introduces MAPLE, a tree search method that aggregates policy and value evaluations from multiple sampled world states, extending AlphaZero to imperfect-information games. Experiments on Phantom Go and Dark Hex show Elo improvements of 291 and 136 over the PIMC-based AlphaZero baseline.

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Learning to Learn from Multimodal Experience

arXiv cs.AI · 2026-05-19 Cached

This paper introduces AutoMMemo, a framework that enables multimodal agents to automatically design memory mechanisms (expressible as executable memo programs) for learning from multimodal interaction trajectories, outperforming no-memory and fixed-memory baselines on GUI/Web navigation and visual reasoning benchmarks.

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Optimized Three-Dimensional Photovoltaic Structures with LLM guided Tree Search

arXiv cs.CL · 2026-05-18 Cached

This paper presents a case study using an LLM-driven tree search algorithm (ERA) combined with a coding agent (AntiGravity) to autonomously generate high-efficiency three-dimensional photovoltaic structures, overcoming limitations of flat solar panels at mid-latitudes. The workflow includes iterative patching to eliminate reward hacking and discovers improved designs under various constraints.

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A Constraint Programming Approach for $n$-Day Lookahead Playoff Clinching

arXiv cs.AI · 2026-05-14 Cached

This paper presents a constraint programming approach to determine NHL playoff clinching scenarios with n-day lookahead, using tree search and preprocessing techniques.

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Extracting Search Trees from LLM Reasoning Traces Reveals Myopic Planning

arXiv cs.AI · 2026-05-11 Cached

This research paper analyzes LLM reasoning traces in the game four-in-a-row, finding that LLMs exhibit myopic planning where performance is driven by shallow search breadth rather than deep lookahead, unlike human experts.

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