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An article explaining the problem of correlated RNG in procedural generation when multiple systems are seeded with the same initial seed, using examples like Final Fantasy XIV and Slay the Spire, and discussing potential fixes.
VLC for Unity now supports Linux, allowing developers to integrate video playback into Unity projects on the Linux platform.
A free plugin for Blender, Unity, and UE5 that turns any webcam video into real-time 3D motion data with 208 skeleton points and 0.1s latency, running locally on 8GB VRAM.
This article examines the performance and precision differences between Unity's Mathf and System.MathF in C#, revealing that Unity's Mono runtime often performs double-precision math even for float operations, with implications for performance optimization.
A developer bundled a fully local LLM inside a Unity game called 'Simulation Simulator', enabling unique, unscripted conversations and multiple endings without internet or API keys.
A thread sharing a video of self-play RL training with lidar and PPO in Unity, followed by a lecture on building AlphaGo from scratch.
The author discusses successfully integrating Unity with their project and plans to implement video streaming to a headset, considering WebRTC as a potential solution.
GladeKit is an AI agent designed to assist with Unity game development, helping developers streamline their workflow within the Unity engine.
The U3-SDK repository provides the source code and tooling for Unturned, a zombie survival sandbox game, enabling developers to build and mod the game using Unity.
MCP for Unity is an open-source tool that bridges AI assistants with the Unity Editor via Model Context Protocol, providing 47 tool entrypoints for natural language control of scenes, assets, scripts, and workflows.