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The paper introduces Game2World Engine, a framework for removing UI from gameplay videos to create cleaner training data for video world models, with GameCleaner model achieving state-of-the-art results in UI removal.
Wonder is a general-purpose video world model that enables real-time, camera-controllable world exploration from an image or conditional video. It introduces camera conditioning via dense coordinate fields, a sparse attention memory mechanism, and techniques to improve distillation, allowing minute-scale video generation at 16 FPS.
ABot-World-0 is a real-time, long-horizon interactive video world model that runs on a single desktop GPU, enabling infinite world rollout with action-conditioned control.
A quantitative framework called PDI-Bench is introduced for evaluating geometric coherence in generated videos through monocular reconstruction and projective-geometry residuals, revealing geometry-specific failure modes in video generators.