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An article from 1995 exploring the use of Haar wavelets for multiresolution analysis and compression of low-contrast textures in a 3D polygonal game engine, addressing memory constraints and mipmap storage challenges.
Proposes TempoWave, a plug-and-play temporal wavelet digit interface that maps time series observations into digit-wise embeddings from multi-wavelet coefficients, improving LLM-based time series forecasting and achieving state-of-the-art on multiple benchmarks.