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#world-models

Quantum-Structured World Models (QSWMs) for Predictive Latent Dynamics

arXiv cs.LG · yesterday Cached

Introduces Quantum-Structured World Models (QSWMs), a quantum-inspired framework for predictive world modeling with structured latent states, and evaluates them on elementary cellular automata against classical baselines.

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#world-models

SJEPA: Learning Elegant Latent Dynamics with Hybrid Symbolic-Neural Predictors

arXiv cs.LG · 2d ago Cached

SJEPA introduces a reconstruction-free JEPA framework that learns hybrid symbolic-neural latent dynamics, aiming for the simplest adequate predictive representation. Experiments show it discovers simpler symbolic dynamics with lower rollout error than post-hoc fitting, while controlling symbolic-neural allocation under grammar misspecification.

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MASS: Multiplayer World Models with Authoritative Shared State

Hugging Face Daily Papers · 3d ago Cached

This paper introduces MASS, a method for multiplayer world models that disentangles world dynamics from view rendering using an authoritative shared state, enabling scalable and consistent multi-agent simulation with up to 1,024 concurrent players.

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@danshipper: Tea leaves: In order to be competitive today Google needs to catch up on frontier coding. Demis believes different fund…

X AI KOLs Timeline · 3d ago Cached

A tweet commenting that Google needs to catch up on frontier coding to stay competitive, while Demis Hassabis focuses on fundamental research like world models for long-term goals.

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@alexgkendall: With GAIA-4 we've been able to deploy world models for safety critical simulation. Here are some nice counter-factual r…

X AI KOLs Timeline · 3d ago Cached

Wayve announces GAIA-4, a multimodal world model powering closed-loop simulation for safety-critical evaluation of end-to-end autonomous driving models, enabling counterfactual replay of cyclist and pedestrian interactions.

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Helping Music Co-Creation Agents 'Listen' Well: Hierarchical Self-Supervised World Models for Understanding and Generation

Hugging Face Daily Papers · 4d ago Cached

This preprint introduces hierarchical self-supervised world models for music co-creation agents, with fast CPU-friendly models and a live demo for MIDI inpainting and generation.

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WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models

Hugging Face Daily Papers · 4d ago Cached

WorldCycle proposes a self-verifiable reinforcement learning method for long-horizon video world models, using reversible action cycles as free supervision to reduce state-returning drift by up to 44% and boost composite-action accuracy nearly 4x. It also introduces CycleBench to evaluate world models as simulators.

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WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity

Hugging Face Daily Papers · 6d ago Cached

WorldExam is a new hierarchical benchmark for evaluating world models in controllable video generation, spanning visual quality, control adherence, spatial consistency, and world reactivity. Tests on 20 models show that high visual quality and instruction fulfillment do not guarantee inherent reactivity.

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FactorJEPA: Factorizing Monolithic Futures into Layout-Agent-Interaction Channels for Crowded and Chaotic Global South Urban Worlds

Hugging Face Daily Papers · 2026-08-02 Cached

Introduces DENSEWORLD, a 1,000-hour dataset of crowded Global South urban scenes, and FactorJEPA, a JEPA variant that factorizes future prediction into layout, agents, and interactions, improving accuracy and robustness under occlusion and heterogeneity.

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SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space

Hugging Face Daily Papers · 2026-08-02 Cached

This paper proposes SG-WAM, a self-guided framework for learning geometry-aware action-conditioned world models directly in policy-derived representation space. It achieves state-of-the-art success rates on LIBERO and LIBERO-Plus benchmarks, outperforming strong baselines in real-world evaluations.

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CG-World: A Large-Scale World-State Dataset and Protocol for World Models

arXiv cs.AI · 2026-07-31 Cached

CG-World is a large-scale world-state dataset and protocol derived from industrial computer graphics pipelines, explicitly recording multimodal world states, interventions, and counterfactual branches to support world model research. It demonstrates improvements in geometry-conditioned video generation, action prediction, and closed-loop transfer of vision-language-action policies.

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Learning Implicit Causal World Models from Multi-Agent Demonstrations

arXiv cs.LG · 2026-07-30 Cached

This paper presents a method for learning implicit causal world models from multi-agent demonstrations, enabling agents to infer causal structures from observed behavior.

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QQWorld: Quantile-Quantile Matching for World Model Regularization

Hugging Face Daily Papers · 2026-07-30 Cached

This paper proposes QQWorld, a quantile-quantile matching objective that replaces the Epps-Pulley objective in LeWorldModel for better regularization of latent distributions, improving planning success in control environments.

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@PythonHub: cosmos-framework Our inference and training framework to run on the Cosmos Models.

X AI KOLs Timeline · 2026-07-29 Cached

NVIDIA released cosmos-framework, an end-to-end open-source framework for training and serving world models including the Cosmos3 model family, supporting distributed training and inference with multiple backends.

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Temporal-Distance JEPA: Plan-Aware Representation Learning for Latent World Model Predictive Control

arXiv cs.CL · 2026-07-29 Cached

Proposes temporal-distance JEPA (TD-JEPA) which mines directed temporal cost from offline trajectories to improve latent world model predictive control, achieving higher success rates on robotic environments.

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VisualPatchWorld: Code World Models as Latent Structured Representations for Planning

arXiv cs.CL · 2026-07-29 Cached

VisualPatchWorld introduces a method for learning world dynamics as code, enabling inspectable and editable simulators from data. It achieves strong planning success in navigation and manipulation tasks.

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INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models

Hugging Face Daily Papers · 2026-07-28 Cached

INTACT is an end-to-end unified JEPA that learns the intent-to-action mapping directly, enabling search-free world model control. It achieves 95.33% direct macro success rate across four visual-control tasks with zero test-time search and ~300x lower planning latency.

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NVIDIA Cosmos-H-Dreams: Bringing Real-Time Generative Simulation to Surgical Robotics

Hugging Face Blog · 2026-07-27 Cached

NVIDIA introduces Cosmos-H-Dreams, a real-time action-conditioned generative simulator for surgical robotics, distilled from the larger Cosmos-H-Surgical-Simulator. It runs on a single RTX PRO 6000 GPU using the FlashDreams inference library, enabling interactive closed-loop control for training and evaluation.

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Multi-Horizon Consistency as Geometry: When Latent Dynamics Contract, and When They Do Not

arXiv cs.LG · 2026-07-27 Cached

This paper empirically investigates how multi-horizon latent consistency affects transition geometry in world models, using an expansion proxy on Moving-MNIST, Pendulum, CartPole, and KTH Actions. It finds that soft consistency can push passive video dynamics toward contraction but not action-conditioned domains.

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Yann LeCun’s Bet That Intelligence Starts in the World

Reddit r/singularity · 2026-07-26 Cached

An analysis of Yann LeCun's bet that intelligence starts with world models via JEPA, not language, supported by AMI Labs' $1.03 billion funding. The article explains why next-pixel prediction fails and how JEPA predicts in latent space to avoid blurry futures.

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