zero-shot-generalization

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#zero-shot-generalization

PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation

Hugging Face Daily Papers ↗ · 2026-10-18 Cached

PhysLDM 提出了一种用于高保真可变形体物理模拟的时空隐空间扩散框架,采用整体式 VAE 实现约 78 倍 token 压缩与 ~2.48 mm 重建精度,并证明扩散模型比确定性回归更能建模混沌动力学,实现零样本泛化与逆问题求解。

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#zero-shot-generalization

Learning to Discriminate Scene Structures Makes Self-Supervised Depth Learning Scalable

Hugging Face Daily Papers ↗ · 2026-10-16 Cached

MaSS 通过解耦结构表征与上下文特征并引入场景结构判别目标,使自监督单目深度估计可扩展到多样场景训练,并在零样本评估中展现出强大的跨域泛化能力。

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#zero-shot-generalization

Beyond Static Graph World Models: Learning Stochastic Latent Dynamics over Evolving Topologies

arXiv cs.LG ↗ · 2026-09-25 Cached

The paper proposes the Graph Dynamics Model (GDM) for learning in graph-structured environments with evolving topologies and stochasticity, and introduces the Graph Distribution Distance (GDD) metric for evaluation.

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#zero-shot-generalization

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

Hugging Face Daily Papers ↗ · 2026-09-07 Cached

RelightFormer introduces a feed-forward generative Transformer for direct single- and multi-view image relighting, using cross-attention for illumination injection and permutation-invariant encodings for unordered views, trained on a massive synthetic dataset to achieve state-of-the-art visual quality.

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#zero-shot-generalization

CoToGrasp: Contact-Topology-Conditioned Dexterous Grasp Synthesis via Canonical Workspace Learning

Hugging Face Daily Papers ↗ · 2026-08-20 Cached

CoToGrasp is a generative framework that synthesizes diverse, stable grasps conditioned on specific contact topologies using a canonical workspace for zero-shot generalization, outperforming existing planners on the DexGraspNet dataset.

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#zero-shot-generalization

GenRouter: Unified Workflow Routing for Agentic Image Generation

Hugging Face Daily Papers ↗ · 2026-08-17 Cached

GenRouter is a unified routing framework for agentic image generation that adaptively directs prompts to optimal workflows, significantly reducing costs and latency while improving visual alignment through demand profiling and self-evolution.

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#zero-shot-generalization

Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System

Hugging Face Daily Papers ↗ · 2026-06-18 Cached

Qwen-RobotNav is a scalable navigation model with a parameterized interface enabling dynamic task modes and observation parameters, achieving state-of-the-art performance through multi-task training and zero-shot generalization to real-world robotics.

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#zero-shot-generalization

Qwen-RobotManip Technical Report: Alignment Unlocks Scale for Robotic Manipulation Foundation Models

Hugging Face Daily Papers ↗ · 2026-06-17 Cached

Presents Qwen-RobotManip, a Vision-Language-Action foundation model for robotic manipulation that achieves generalization through unified alignment across representation, motion, and behavior dimensions, enabling large-scale training on diverse data sources. It outperforms prior state-of-the-art models across multiple out-of-distribution benchmarks and demonstrates emergent capabilities like zero-shot instruction following and cross-embodiment transfer.

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#zero-shot-generalization

EgoPhys: Learning Generalizable Physics Models of Deformable Objects from Egocentric Video

Hugging Face Daily Papers ↗ · 2026-06-15 Cached

EgoPhys introduces a framework to construct deformable physical digital twins from egocentric RGB video using generalizable priors and a compact codebook, enabling zero-shot generalization to unseen objects without per-spring optimization. The system is demonstrated on a real robot, showing that egocentric human play video can serve as internal world representation for deformable-object planning.

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#zero-shot-generalization

One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents

arXiv cs.AI ↗ · 2026-05-25 Cached

Introduces PCSP, a single RL policy conditioned on frozen LLM embeddings of persona descriptions, enabling scalable, real-time persona-traceable NPC control in life simulation games. Experiments show zero-shot persona identification and behavioral alignment, with faster inference than LLM baselines.

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