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Gamedev in Zig is actually pretty good (2025)

Lobsters Hottest ↗ · 2026-07-11 Cached

Zig language performs well in game development, with seamless C interop and fine-grained memory control, suitable for developers who prefer low-level control. Although the language is still young, with issues like weak LSP and incomplete documentation, it is worth trying in 2025.

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#zig

Fast Image & Video Fidelity Metrics in C, Zig

Lobsters Hottest ↗ · 2026-07-10 Cached

fmetrics is an open-source library in C and Zig for computing fast perceptual image and video fidelity metrics such as IW-SSIM, MS-SSIM, SSIMULACRA2, Butteraugli, and CVVDP, with validated correlation to human ratings.

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#zig

Lobsters Interview with mitchellh

Lobsters Hottest ↗ · 2026-07-09 Cached

An in-depth interview with Mitchell Hashimoto, creator of Vagrant, Terraform, and Ghostty, discussing his passion for terminals, building Ghostty in Zig, and the future of terminal-based applications.

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#zig

My Thoughts on the Bun Rust Rewrite

Lobsters Hottest ↗ · 2026-07-09 Cached

Andrew Kelley, creator of Zig, shares his perspective on Bun's decision to rewrite from Zig to Rust, discussing the project's history, management issues at Oven, and code quality concerns.

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#zig

Rewriting Bun in Rust

Simon Willison's Blog ↗ · 2026-07-08 Cached

Jarred Sumner details the agentic rewriting of Bun from Zig to Rust using AI, costing $165k in tokens and resulting in a 10% faster startup.

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#zig

Rewriting Bun in Rust

Hacker News Top ↗ · 2026-07-08 Cached

Bun, the JavaScript runtime and toolchain, is being rewritten from Zig to Rust to improve memory safety and stability, addressing a long tail of use-after-free and memory leak bugs.

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#zig

Jam Programming Language

Lobsters Hottest ↗ · 2026-07-06 Cached

Raphael Amorim announces Jam, a new programming language designed to combine Rust's safety with Zig's simplicity, addressing the complexity and verification tax of existing systems languages in the age of AI-generated code.

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#zig

How is Zig working out after 3 years and 100k lines of game code?

Lobsters Hottest ↗ · 2026-07-05 Cached

After 3 years and 100k lines of Zig game logic code, using Zig alongside a C++ engine proved to be a lightweight and efficient development experience. Despite the language not yet being stable, the positive changes far outweigh the inconveniences.

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#zig

Returning to Zig

Lobsters Hottest ↗ · 2026-07-04 Cached

The author describes their journey from Zig to Rust and back to Zig, exploring the trade-offs between stability and expressiveness in programming languages.

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#zig

All Package Management Functionality Moved from Compiler to Build System

Lobsters Hottest ↗ · 2026-07-01 Cached

Zig moves all package management functionality from the compiler to the build system, reducing binary size and enabling easier patching and safety checks. This architectural change improves the build server protocol and unblocks ZLS integration.

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#zig

@rachpradhan: holy shit @ivanleomk i used @GoogleDeepMind's gemma4(with codegraff) on the flight to Japan to read through a few paper…

X AI KOLs Timeline ↗ · 2026-06-28 Cached

A user shares their positive experience using Google DeepMind's Gemma 4 model with the open-source tool codegraff to read and analyze papers during a flight. Codegraff is a lightweight AI agent that runs code, automates tasks, and supports multiple models, claiming significant cost and performance advantages over Claude Code and Codex.

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#zig

SPIR-V Backend Progress

Lobsters Hottest ↗ · 2026-06-26 Cached

Zig's SPIR-V backend has been overhauled with new built-in types, improved execution mode handling, capabilities/extensions from CPU features, multi-threaded codegen, and object file linking, making it more useful for shader and GPU programming.

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#zig

New @bitCast Semantics and LLVM Backend Improvements

Lobsters Hottest ↗ · 2026-06-25 Cached

Zig language introduces new @bitCast semantics and improves its LLVM backend by changing integer lowering to avoid miscompilations and better align with compiler optimizations.

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#zig

Pledging Another $400k to the Zig Software Foundation

Hacker News Top ↗ · 2026-06-22 Cached

The author pledges another $400,000 to the Zig Software Foundation, highlighting respect for the project's technical excellence and community culture despite differing views on AI policies.

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#zig

Build your project Zig-style

Lobsters Hottest ↗ · 2026-06-16 Cached

The author details building a tool called bygge-zig that uses the Zig build system to compile Rust projects, replicating Cargo's functionality in far fewer lines of code, highlighting the differences and challenges.

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#zig

wio: windowed i/o

Lobsters Hottest ↗ · 2026-06-15 Cached

wio is a Zig platform abstraction library that handles window management, events, clipboard, audio, and graphics context creation (OpenGL, Vulkan) across Windows, macOS, Linux, Android, and WebAssembly.

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#zig

Why I Wrote a Game Boy Advance Game in Zig (2024)

Lobsters Hottest ↗ · 2026-06-12 Cached

A developer explains why they chose the Zig programming language to create a Game Boy Advance game, highlighting Zig's cross-compilation capabilities and suitability for embedded programming.

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#zig

Show HN: Boo – screen-style terminal multiplexer built on libghostty

Hacker News Top ↗ · 2026-06-11 Cached

Boo is a GNU screen-style terminal multiplexer built on libghostty, written in Zig. It provides faithful screen redraws and automation primitives for scripts and AI agents.

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#zig

Zig by Example

Hacker News Top ↗ · 2026-06-08 Cached

A hands-on introduction to the Zig programming language via annotated examples, covering basic to advanced topics. Inspired by Go by Example.

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#zig

zalloc: Use zig allocators in your c code

Lobsters Hottest ↗ · 2026-06-08 Cached

zalloc replaces malloc, calloc, realloc, and free in C modules with Zig allocators, enabling Zig-style memory management in C code.

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