SolarRenderer: Few-Step Generative Reference Rendering
Summary
SolarRenderer 将任意引擎的无纹理结构通道结合参考首帧,生成风格化完整视频,基于 MiniMax-H3 构建,通过控制 LoRA 与少步蒸馏 LoRA 实现实时逐帧结构一致的渲染,无需按游戏训练。
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Paper page - SolarRenderer: Few-Step Generative Reference Rendering
Source: https://huggingface.co/papers/2610.28630 SolarRendererturns any engine’s untextured structure pass into a finished, styled video, guided by a reference first frame. The model is built on MiniMax-H3, with a control LoRA and a few-step distilled LoRA.
🎯**Precise structure.**The output follows the input’s geometry, motion and timing frame by frame. Every object stays where the engine put it, and the render keeps time with the game. On our held-out benchmark it ranks first on structure (Elo 1313 against nine other methods).
♾️**Endlessly general.**It takes any game, character or scene: Blender, three.js browser games, game engines, even a phone filming a screen. It renders in whatever look the first frame sets, with no per-game training.
⚡**Real-time and endless.**The block-causal student renders 4 steps per chunk. It produces a 17-frame chunk every 0.70 s at 24 fps, about 1.1 s behind its input. With a KV cache it keeps going as long as the input does. Pick up the controller and play.
📄 Paper:https://arxiv.org/abs/2610.28630 🌐 Project page (live demos):https://enderfga.cn/SolarRenderer/ 💻 Code:https://github.com/Enderfga/SolarRenderer 🤗 Weights · Data · Benchmark:https://huggingface.co/collections/Enderfga/solarrenderer
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