RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting

Hugging Face Daily Papers Papers

Summary

RT-Splatting introduces a new 3D Gaussian Splatting framework that separates geometric occupancy from optical opacity to improve rendering of semi-transparent specular surfaces with high-fidelity reflections and transmission.

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual quality. However, existing methods struggle with semi-transparent specular surfaces that exhibit both complex reflections and clear transmission, often producing blurry reflections or overly occluded transmission. To address this, we present RT-Splatting, a framework that disentangles each Gaussian's geometric occupancy from its optical opacity. This factorization yields a unified surface-volume scene representation with a single set of Gaussian primitives. Our hybrid renderer interprets this representation both as a surface to capture high-frequency reflections and as a volume to preserve clear transmission. To mitigate the ambiguity in jointly optimizing reflection and transmission, we introduce Specular-Aware Gradient Gating, which suppresses misleading gradients from highly specular regions into the transmission branch, effectively reducing distracting floaters. Experiments on challenging semi-transparent scenes show that RT-Splatting achieves state-of-the-art performance, delivering high-fidelity reflections and clear transmission with real-time rendering. Moreover, our factorization naturally enables flexible scene editing. The project page is available at https://sjj118.github.io/RT-Splatting.
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Paper page - RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting

Source: https://huggingface.co/papers/2605.18263 Published on May 18

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Submitted byhttps://huggingface.co/sjj118

Ji Shion May 20

Abstract

RT-Splatting introduces a novel 3D Gaussian Splatting framework that separates geometric occupancy from optical opacity to improve rendering of semi-transparent specular surfaces with high-fidelity reflections and transmission.

3D Gaussian Splatting(3DGS) enables real-timenovel view synthesiswith high visual quality. However, existing methods struggle with semi-transparentspecular surfacesthat exhibit both complexreflections and cleartransmission, often producing blurryreflections or overly occludedtransmission. To address this, we present RT-Splatting, a framework that disentangles each Gaussian’sgeometric occupancyfrom itsoptical opacity. This factorization yields a unifiedsurface-volume scene representationwith a single set of Gaussian primitives. Ourhybrid rendererinterprets this representation both as a surface to capture high-frequencyreflections and as a volume to preserve cleartransmission. To mitigate the ambiguity in jointly optimizingreflectionandtransmission, we introduceSpecular-Aware Gradient Gating, which suppresses misleading gradients from highly specular regions into thetransmissionbranch, effectively reducing distractingfloaters. Experiments on challenging semi-transparent scenes show that RT-Splatting achieves state-of-the-art performance, delivering high-fidelityreflections and cleartransmissionwith real-time rendering. Moreover, our factorization naturally enables flexible scene editing. The project page is available at https://sjj118.github.io/RT-Splatting.

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