AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling
Summary
AsySplat proposes an asymmetric architecture that decouples geometry and appearance modeling in 3D Gaussian Splatting, achieving high efficiency for long-sequence scene modeling with nearly 800x speedup over optimization-based methods.
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Paper page - AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling
Source: https://huggingface.co/papers/2607.10995
Abstract
Recentgeneralizable3DGaussianSplattingmodelshaveadvancedlong-sequencenovelviewsynthesis(NVS),butatthecostofsubstantialredundantcomputation.Weidentifythattheredundancycanbemitigatedbasedontwoobservations:(i)high-precisiongeometryisnotstrictlyrequiredforhigh-qualityNVS;(ii)appearancelearningisgenerallyeasierthangeometryrecovery.Motivatedbytheseinsights,weproposeanasymmetricarchitecturethatdecouplesgeometryandappearancemodeling.Thegeometrybranchprocessescoarse-grainedtokenswithmostoftheparametersformulti-viewreconstruction,whiletheappearancebranchoperatesonfine-grainedtokenstocapturedetailsusingsignificantlyfewerparameters.Thetwobranchesinteractthroughbilateralconnections,enablingmutualguidancefortheirrespectivetasks.Thistask-awareasymmetryreducesthecomputationalredundancyandallocatesthecomputationmorejudiciously,therebyincreasingparameterefficiencyandenablingsmallermodelstoachievestrongperformance.On32-view960Pinputs,ourmodelmatchesoptimization-basedmethodswhiledeliveringnearly800xspeedup,andsurpassesthezero-shotperformanceofstate-of-the-artgeneralizablemodelswithmarkedlyfewerparametersandreducedtraining/inferenceoverhead,achievinganoverallefficiencyimprovement.
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