@rohanpaul_ai: New Peking University and Samsung paper shows that a slow reasoning model can coach a fast model offline, raising its l…

X AI KOLs Following Papers

Summary

北京大学与三星的最新论文提出 RealtimeBench(6款游戏、180个实时任务)与 TORSI 方法,让慢速推理模型在局间离线分析快速模型的失败并生成指令,使快速模型在实时游戏中的平均分从 13.51 提升到 24.19。研究揭示了在世界持续运行的实时场景中,慢速强推理模型反而会落后于快速模型的问题。

New Peking University and Samsung paper shows that a slow reasoning model can coach a fast model offline, raising its live game score from 13.51 to 24.19. shows that the stronger reasoning model in paused games can fall far behind a faster model once the game keeps moving. Many game evaluations pause the world while the model thinks, so slow answers cost nothing. In real settings, a correct action can arrive too late. They built RealtimeBench, 180 tasks across 6 games like Mario, Snake, and Tetris that keep running during inference. GPT-6.1-sol beat the faster Jev in 5 of 6 games when paused, but scored 1.51 versus 13.51 out of 100 live. Their fix, TORSI, has the slow model study the fast model's failures between games and write instructions the fast model follows during play. After 2 rounds, Jev's average score rose from 13.51 to 24.19, improving all 6 game types. For real-time agents, keep a fast model in the loop and use the slow model offline to write and test its instructions.
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Cached at: 10/17/26, 02:47 AM

New Peking University and Samsung paper shows that a slow reasoning model can coach a fast model offline, raising its live game score from 13.51 to 24.19.

shows that the stronger reasoning model in paused games can fall far behind a faster model once the game keeps moving.

Many game evaluations pause the world while the model thinks, so slow answers cost nothing. In real settings, a correct action can arrive too late.

They built RealtimeBench, 180 tasks across 6 games like Mario, Snake, and Tetris that keep running during inference. GPT-6.1-sol beat the faster Jev in 5 of 6 games when paused, but scored 1.51 versus 13.51 out of 100 live.

Their fix, TORSI, has the slow model study the fast model’s failures between games and write instructions the fast model follows during play. After 2 rounds, Jev’s average score rose from 13.51 to 24.19, improving all 6 game types.

For real-time agents, keep a fast model in the loop and use the slow model offline to write and test its instructions.

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