@BenjaminDEKR: We are rapidly approaching the Holodeck.
Summary
The article claims that we are close to achieving a fully immersive virtual reality environment akin to the Holodeck from Star Trek.
Similar Articles
How far from "Her"
Reflecting on the 2013 film 'Her', this article examines how close current AI technology is to replicating the film's autonomous, real-time-interpreting AI, concluding that while progress has been made, full consciousness remains elusive.
Humanoid robots: close breakthrough or still massively overhyped?
The article discusses the current state of humanoid robots, questioning whether recent advancements represent a genuine breakthrough or if the technology is still significantly overhyped.
World models: how close are we to something usable in a real product?
An indie developer building a voice-first learning game for kids asks whether interactive world models will be production-ready within 12–18 months or if pre-rendered assets plus real-time avatars are the better near-term path.
Smooth Moves: 90 Frames-Per-Second Virtual Reality Arrives on GeForce NOW
NVIDIA GeForce NOW now supports 90 frames-per-second VR streaming on Apple Vision Pro, Meta Quest, and Pico devices for Ultimate members, delivering smoother gameplay and more responsive motion. The update also brings Crimson Desert to the cloud platform with RTX 5080-class performance.
Into the Omniverse: NVIDIA GTC Showcases Virtual Worlds Powering the Physical AI Era
NVIDIA GTC 2026 showcases major advances in physical AI with new frontier models (Cosmos 3, Isaac GR00T N1.7, Alpamayo 1.5) and infrastructure blueprints for scaling robots, vehicles, and factories. The event highlights how virtual worlds and digital twins are enabling enterprise-level physical AI deployments across industries.