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A first-person account from an ex-Autodesk researcher clarifying the long-circulated rumor that Autodesk trademarked 'cyberspace' and William Gibson retaliated by trademarking 'Eric Gullichsen'—confirming the trademark dispute was real while the counter-trademark was a prank by Timothy Leary.
九州大学的研究团队在SIGGRAPH Emerging Technologies '26上发表了一种无需佩戴头显的VR座椅系统,利用微镜阵列和空中成像光学技术实现立体视觉,并通过陀螺仪追踪座椅旋转实现视角联动。
A University of Limerick study found that in a virtual reality workplace, human participants paid a male-presenting AI agent (Johan) roughly 10% more than an identical female-presenting agent (Johanna) for the same work, and also perceived Johan as more human-like.
Opus 5.5 demonstrates the ability to generate videos from a single sentence, consuming over 300 million tokens in hours, and the post envisions future advancements where AI and immersive technologies could render imagination in real time.
@nathie asks followers if they are planning to buy the Meta VR Glasses, inquiring about consumer interest in the product.
Meta VR Glasses are a lightweight 100g VR device featuring a 5K micro-OLED display, eye and hand tracking, Meta AI integration, and will launch in Spring 2027 for $1,299.99.
Mark Zuckerberg shares a summary of all announcements made at the Meta Connect event, covering Meta's latest technologies and products.
Meta unveils new VR glasses, advancing virtual reality technology with improved features and accessibility.
Meta announced new VR glasses, Ray-Ban Meta Audio smart glasses, and an updated generation of Ray-Ban Meta glasses at its Meta Connect event, detailing specs, features, and prices for each product.
Meta introduces new VR glasses that offer a lightweight, glasses-like form factor with a separate computing puck, featuring a 5K MicroOLED display and intuitive eye and hand controls for immersive experiences.
Xreal's 1S video glasses have dropped back to their lowest price of $399, highlighting features like 3DoF support and adjustable electrochromic lenses, with the article also covering other tech deals.
Infinomni is a product that transforms drawings into interactive 3D models, allowing users to play with them in a virtual environment and 3D print physical versions.
Valve's Steam Frame VR headset launches at a higher price due to global RAM and storage market impacts, but offers wireless connectivity and standalone gaming on a Snapdragon chip.
In this StarTalk podcast transcript, Jaron Lanier discusses why AI should be viewed as human collaboration rather than an independent entity, and explores societal impacts of the internet and social media addiction.
A social media post lists ten ambitious technological challenges, such as curing diseases, achieving quantum gravity, and building futuristic technologies, emphasizing the need to accelerate progress.
The tweet speculates that AI and VR could enable immersive historical experiences akin to time travel, suggesting this technology may arrive sooner than anticipated.
Meta has released SuperDex, a new contact-first robotics simulator in C++ designed for smooth, non-convex rigid–soft physics, with a full suite of tools including RL environments, GUI authoring, and VR teleoperation.
This paper presents a computational framework for detecting and interpreting dynamic team-process phases in collaborative virtual reality using late chunking and change-point detection to analyze temporal changes in team communication.
The article recounts a 2020 VR project featuring a GPT-3-powered toaster named ToastGenie, which engaged users with toast-themed conversations and ejected virtual food items, showcasing early creative AI applications.
This article discusses the seven-year journey from virtual entertainment experiences to physical implementations, highlighting technological advancements that bridge digital and real-world applications.