@rauchg: “What matters is the end product, whether it's a game or an engine”. Well said!
Summary
rauchg 吊推并附和 Tim Sweeney 关于 Unreal Engine 1 开发经历的名言:"重要的是最终产品,无论是游戏还是引擎",Sweeney 回忆当年 70% 时间只是打字编码,30% 才是攻克底层难题。
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Cached at: 10/18/26, 09:03 AM
“What matters is the end product, whether it’s a game or an engine”. Well said!
Tim Sweeney (@TimSweeneyEpic): When I was writing Unreal Engine 1, my time was divided as follows:
Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
Around 70% was just typing and
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