HuGe: Scaling Humanoid Generalist Vision-Language-Action Models with Egocentric Experience

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Summary

HuGe 提出了一族人形通用视觉-语言-动作(VLA)模型,利用超过2000小时的第一人称人类与机器人数据进行预训练,并通过伪本体感知与视觉适配实现全身控制,在 HumanoidArena 仿真基准上达到 SOTA,同时在 Unitree G1 实体机器人上验证了其有效性。

Extending Vision-Language-Action models (VLAs) to humanoid robots requires coordinated whole-body control and diverse demonstrations that are costly to collect in real-world scenarios. Although egocentric human demonstrations provide a complementary source of task experience, differences in visual embodiment and missing robot proprioception complicate transfer to humanoid policies. To address these challenges, we introduce HuGe, a family of Humanoid Generalist VLAs pre-trained on over 2,000 hours of egocentric human and robot data. Specifically, HuGe employs three existing representative VLA architectures to predict latent motion tokens for a pretrained whole-body controller, together with hand-control signals. Based on this, we introduce a three-stage training pipeline that combines egocentric pre-training, humanoid adaptation, and downstream fine-tuning. To facilitate transfer across embodiments, we construct pseudo-proprioceptive states through simulation playback during pre-training and modify arm appearance in egocentric observations through re-rendering during downstream fine-tuning. With this pipeline, HuGe achieves the state-of-the-art on simulation benchmark HumanoidArena. Furthermore, real-world experiments on the Unitree G1 indicate that augmenting robot demonstrations with visually adapted egocentric demonstrations significantly increases success on a pick-and-drop task.
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Abstract

HuGe pre-trains vision-language-action models on egocentric human and robot data with pseudo-proprioception and visual adaptation to enable whole-body humanoid control.

ExtendingVision-Language-Action models(VLAs) to humanoid robots requires coordinated whole-body control and diverse demonstrations that are costly to collect in real-world scenarios. Although egocentric human demonstrations provide a complementary source of task experience, differences in visual embodiment and missing robot proprioception complicate transfer to humanoid policies. To address these challenges, we introduce HuGe, a family of Humanoid GeneralistVLAspre-trained on over 2,000 hours of egocentric human and robot data. Specifically, HuGe employs three existing representative VLA architectures to predictlatent motion tokensfor a pretrainedwhole-body controller, together with hand-control signals. Based on this, we introduce a three-stage training pipeline that combinesegocentric pre-training,humanoid adaptation, and downstream fine-tuning. To facilitate transfer across embodiments, we constructpseudo-proprioceptive statesthrough simulation playback during pre-training and modify arm appearance in egocentric observations throughre-renderingduring downstream fine-tuning. With this pipeline, HuGe achieves the state-of-the-art on simulation benchmark HumanoidArena. Furthermore, real-world experiments on the Unitree G1 indicate that augmenting robot demonstrations with visually adapted egocentric demonstrations significantly increases success on a pick-and-drop task.

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