FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
Summary
FLAT proposes a method to decode explicit triangle splats directly from video diffusion latents for geometrically accurate 3D scene generation. It introduces a ray-centered rotation parameterization and a product window function to improve gradient flow, achieving better geometric accuracy than prior feedforward methods while supporting real-time rendering.
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Paper page - FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
Source: https://huggingface.co/papers/2606.24876
Abstract
Video diffusion models are adapted to decode explicit surface primitives directly from latent space, enabling high-quality 3D scene generation with improved geometric accuracy and real-time rendering capabilities.
Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Currentvideo diffusion modelsoffer high-quality generation and implicitly encode multi-view geometric structure inlatent space. However, existing feedforward latent scene decoders typically output volumetric3D Gaussiansthat lack a well-defined surface, limiting their use in simulation or standard graphics pipelines. This motivates decoding surface-aligned primitives that are not only renderable but also closer to explicit geometric assets. We ask whether compressed video diffusion latents can be mapped directly to explicit surface primitives in a single pass. To this end, we introduce FLAT and, for the first time, show thattriangle splatscan be decoded directly from video diffusion latents. Compared with decoding3D Gaussians, predicting flat primitives is notoriously more challenging due to high sensitivity to primitive orientations, oftentimes leading to poor gradient flow. FLAT solves with two key ingredients: aray-centered rotation parameterizationfor triangle regression and a novelproduct window functionthat improves gradient flow duringdifferentiable triangle rendering. On standard benchmarks, FLAT achieves significantly bettergeometric accuracywhile maintaining competitive visual quality compared to state-of-the-art feedforward baselines. We further show that a lightweight test-time refinement step converts the predicted triangle soup into a fully opaque, game-engine-ready representation that supportsreal-time rendering. By evaluating 3DGS, 2DGS, and triangle splatting variants under an identical training setup, we provide the first systematic analysis of representation tradeoffs infeedforward scene generation. The project page is available at https://flat-splat.github.io
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