@rauchg: Our best products have been exports of internal technology we gain strong conviction in. @matinotfound and team have be…
Summary
Vercel has open-sourced vgpu.sh, an agent-native development tool for WebGPU that enables shader execution in browsers and headless Node.js, with features for CI testing and agent integration.
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Our best products have been exports of internal technology we gain strong conviction in.
@matinotfound and team have been shipping extraordinary WebGPU creative productions, and now http://vgpu.sh is here.
It’s a fully agent-native devtool: it was designed for agents, not humans alone. Much like 𝚊𝚐𝚎𝚗𝚝-𝚋𝚛𝚘𝚠𝚜𝚎𝚛, it’s part of a new exciting generation of tools to serve the new world.
vgpu
Source: https://vgpu.sh/
One shader. Render everywhere.
Use the same shader in the browser and headless Node.js. Make it interactive, render it at any resolution, turn it into video, or run tests on your CI.
Webinteractive · canvas
Imagepng · 8192 × 4608
Videomp4 · 60 fps
CIheadless · artifact
CI runs the render test, compiles the shader, renders a headless frame, compares the snapshot, and passes.
Shader code that scales.
Import and export WGSL like TypeScript. vgpu resolves the module graph, reflects bindings, removes unused declarations, and emits compact shader source at build time.
The CLI guides your agent.
The docs, examples, validation tools, and runtime diagnostics are accesible from the CLI. Everything starts withnpx vgpu
Explore the Docs
Building agent tooling? Read thevgpu Examples API referenceor inspect itsOpenAPI 3.1 description.
Vercel (@vercel): We built https://t.co/ESOyv3KDeM to ship shaders on https://t.co/pLuAOUwBOE. Now it’s open source.
▪︎ Minimal agent-first WebGPU library ▪︎ Run in the browser or headless Node.js ▪︎ Render in CPU sandboxes and CI tests ▪︎ Create reusable .wgsl modules
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