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Figma announced new features integrating code, motion, shaders, and generative AI tools like Weave and the Figma agent directly into the canvas, enabling exploration and animation.
Figma announced new AI-powered motion graphics and shader tools at Config 2026, enabling designers to create animations and visual effects via natural language prompts.
A technical blog post that provides a step-by-step guide to implementing realistic sky, sunset, and planet rendering using shaders, focusing on atmospheric scattering techniques like Rayleigh and Mie scattering.
A game developer describes fixing a GPU rendering bug in their game Blackshift, where float precision issues when casting 8-bit adjacency integers to floats caused visual artifacts on certain NVIDIA GPUs, with the bug appearing in the main render but not in preview mode.