Tag
A technical blog post that provides a step-by-step guide to implementing realistic sky, sunset, and planet rendering using shaders, focusing on atmospheric scattering techniques like Rayleigh and Mie scattering.
A game developer describes fixing a GPU rendering bug in their game Blackshift, where float precision issues when casting 8-bit adjacency integers to floats caused visual artifacts on certain NVIDIA GPUs, with the bug appearing in the main render but not in preview mode.