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Rendering the Sky, Sunsets, and Planets

Hacker News Top · 4d ago Cached

A technical blog post that provides a step-by-step guide to implementing realistic sky, sunset, and planet rendering using shaders, focusing on atmospheric scattering techniques like Rayleigh and Mie scattering.

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#shaders

I learned something about GPUs today

Lobsters Hottest · 2026-05-08 Cached

A game developer describes fixing a GPU rendering bug in their game Blackshift, where float precision issues when casting 8-bit adjacency integers to floats caused visual artifacts on certain NVIDIA GPUs, with the bug appearing in the main render but not in preview mode.

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