EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling
Summary
EditHero is the first benchmark for long-horizon, part-level 3D editing with natural-language instructions and target images, comparing non-agentic regeneration methods against LLM/VLM agents that edit meshes via code. Non-agentic methods often miss requested changes and disturb fixed regions, while LLM agents follow instructions better and preserve unedited parts, at the cost of slower edits.
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Paper page - EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling
Source: https://huggingface.co/papers/2610.02298 Authors:
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Abstract
3Deditingmethodsareusuallytestedonasingleedit,yetanassetisbuiltthroughalongsequenceofrevisions,eachofwhichmustimplementtherequestedchangewhileleavingeverythingelseunchanged.WeintroduceEditHero,toourknowledgethefirstbenchmarkforlong-horizon,part-level3Dediting,withnatural-languageinstructionsandtargetimagesforbothgeometryandtexture.Adeterministicassemblyengineproducestheexacttargetaftereveryedit,andeverysequenceisreviewedbyhand.WeuseEditHerotocompare2oppositeapproachesto3Dediting.Non-agenticmethodsoperatetopdown,regeneratingtheobjectfromalearned3Drepresentationandinferringwhattokeep.Incontrast,LLM/VLMagentsoperatebottomup,editingthroughcodethatinspectsthemeshandrewritesonlythepartsrequiredbyinstructions.Thenon-agenticmethodsoftenmisstherequestedchangeanddisturbregionsthatshouldstayfixed.MostLLMsfollowinstructionsmoreclosely,andallofthempreservetheuneditedpartsbetter,buteachoftheireditstakesminutes.Wewillreleasetheengineandtheeditsequencestosupportresearchonreliableiterative3Dediting.
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