CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems

Hugging Face Daily Papers Papers

Summary

This paper proposes CEAA, a modular cognitive architecture for embodied intelligent virtual agents that integrates high-level reasoning models with real-time embodied execution in interactive 3D environments.

The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.
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Paper page - CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems

Source: https://huggingface.co/papers/2608.09848

Abstract

A modular cognitive architecture integrates high-level reasoning models with real-time embodied execution for scalable intelligent virtual agents in interactive 3D environments.

The development ofembodied Intelligent Virtual Agents(IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today’s advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes amodular cognitive architecturefor deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as theSense-Think-Act paradigmand the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA “brains” ininteractive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.

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