@yrmkejun: I've burned through 60% of my quota, and still haven't managed to create a map that I feel is acceptable. The web versi…

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Summary

A game developer shares struggles with using GPT-6 Pro for map creation in games, describing integration issues and seeking better techniques.

I've burned through 60% of my quota, and still haven't managed to create a map that I feel is acceptable. The web version of GPT-6 Pro used its built-in environment to assemble a version that looked pretty good, but once I integrated it into the real game world map and camera, it was an absolute disaster—repetitive feel, seams, trypophobia, huge gaps, unreasonable streams, internal collisions... I studied the map textures from Potato Brothers: just solid colors + small decorations + edge masks. The advantages are obvious—the art requirements are extremely low—but the disadvantages are equally glaring. Desperately seeking some silver bullets here.
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Cached at: 09/15/26, 01:43 PM

I’ve burned through 60% of my quota, and still haven’t managed to create a map that I feel is acceptable.

The web version of GPT-6 Pro used its built-in environment to assemble a version that looked pretty good, but once I integrated it into the real game world map and camera, it was an absolute disaster—repetitive feel, seams, trypophobia, huge gaps, unreasonable streams, internal collisions…

I studied the map textures from Potato Brothers: just solid colors + small decorations + edge masks. The advantages are obvious—the art requirements are extremely low—but the disadvantages are equally glaring.

Desperately seeking some silver bullets here.

KeJun (@yrmkejun): 游戏基本框架设计完毕了,但主要时对土豆兄弟循环的复刻。

接下来应该想要做战斗环境贴图了!有什么好建议吗,目前 AI 起的名字是“初入秘境”

视频也是 Astra 直接做的,几乎不需要提示词,它会自己实现:

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