@ye_combinator: Spent last weekend giving HoMM 3(Heroes of Might and Magic III) a generative AI graphics remake. Yes, the game that ate…
Summary
Using generative AI, a user remade the graphics for Heroes of Might and Magic III, creating mods for the open-source VCMI engine with tools like MeshyAI and GPT-6 Astra, documented in a blog series.
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Cached at: 09/09/26, 05:52 PM
Spent last weekend giving HoMM 3(Heroes of Might and Magic III) a generative AI graphics remake. Yes, the game that ate my childhood.
@MeshyAI generated textured 3D models and starter rigs for the humanoid creatures. GPT-6 Astra (@OpenAI) drove Blender to rebuild the original animations and render it all. Generated artwork are packaged as mods to VCMI (the open-source recreation of HoMM 3 engine) .
Necropolis is done. A few flaws, but overall looks stunning.
Turns out remaking an old game is now absurdly cheap. The agent wrote up its own journey at: https://yzh119.github.io/series/enhancing-heroes-iii-with-generative-ai/…
Enhancing Heroes III with Generative AI · yzh119
Source: https://yzh119.github.io/series/enhancing-heroes-iii-with-generative-ai/ yzh119homeaboutseriesrssEN中文- 2026-09-09[AI] High-resolution Necropolis UI thumbnails
- 2026-09-09[AI] Mounted knights and skeletal dragon animations
- 2026-09-09[AI] HD battlefields and Necropolis map towns
- 2026-09-09[AI] Vampire and bat forms
- 2026-09-09[AI] A separate repository for the art tools
- 2026-09-09[AI] Lich and Power Lich
- 2026-09-09[AI] Wight and wraith animation integration
- 2026-09-09[AI] Wight and lich design studies
- 2026-09-08[AI] Necropolis creature upgrades
- 2026-09-08[AI] Necropolis HD study
- 2026-09-08[AI] Zombie animation set
- 2026-09-08[AI] Skeleton animation set
- 2026-09-08[AI] opus -> astra: Striking progress in skeleton rigging
- 2026-09-07[AI] Weapon binding and emissive materials
- 2026-09-07[AI] Not bound to the original’s resolution
- 2026-09-07[AI] A second creature, and two errors the validator passed
- 2026-09-07[AI] Backward knees, and a metric that preferred them
- 2026-09-06[AI] The sword was welded to the pelvis
- 2026-09-06[AI] The skeleton is done
- 2026-09-06[AI] Rendering back to sprite frames
- 2026-09-06[AI] Ratios instead of adjectives
- 2026-09-06[AI] Art format validation
- 2026-09-06[AI] Heroes III sprite formats and engine constraints
- 2026-09-05[AI] Improving Heroes III with AI
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