Frechet Forcing: Training Long-Horizon Streaming World Models from Short Clips

Hugging Face Daily Papers Papers

Summary

Fréchet Forcing 提出了一种无需教师模型和长视频的微调方法,利用自生成轨迹与真实数据统计量(生成锚定、上下文保真、现实匹配三项约束)训练流式视频世界模型,使其在超过 4000 帧的长时程推理中保持稳定并正确跟随动作指令。

Streaming video world models generate the future chunk by chunk, conditioned on their own past and a stream of actions. Trained on short clips, they drift once a rollout exceeds the training horizon, as prediction errors re-enter the context and compound. A common remedy is to train the model on its own rollouts via distribution matching distillation (DMD). For action-conditioned world models, the teacher becomes a bottleneck: an external video model is agnostic to the actions, whereas the model's own pretrained network drifts in the same manner as the student. We observe that a long rollout need not match a teacher, provided it remains a realistic continuation of its own scene that follows the commanded actions. Realism and scene fidelity can be measured against real-data statistics, which remain valid at any horizon, while action following is preserved by the model's conditional generation loss. We propose Fréchet Forcing, which fine-tunes a world model together with its deployed multi-step sampler under three constraints. Generative anchoring applies the flow-matching loss after a self-generated history ending on real data. Context fidelity, a Fréchet distance (FD) on latent statistics of the free rollout centred on each clip's own ground truth, keeps every rollout faithful to its scene. Reality matching, an FD to real frames in a frozen perceptual space, keeps the generated frames realistic. Because all three targets are derived from short real clips without comparing a rollout against a long recorded future, training requires no teacher, no online critic and no long videos. Fine-tuning MiniWorld-1B, pretrained on 253-frame clips, for at most 36 GPU-hours on 381-frame clips yields rollouts that remain stable beyond 4,000 frames and continue to follow their actions in both robot manipulation and camera-controlled exploration.
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Paper page - Frechet Forcing: Training Long-Horizon Streaming World Models from Short Clips

Source: https://huggingface.co/papers/2610.25666

Abstract

Fréchet Forcing fine-tunes streaming video world models using self-generated rollouts and real-data statistics to prevent long-horizon drift without requiring teachers or long videos.

Streaming video world modelsgenerate the future chunk by chunk, conditioned on their own past and a stream of actions. Trained on short clips, they drift once a rollout exceeds the training horizon, as prediction errors re-enter the context and compound. A common remedy is to train the model on its own rollouts viadistribution matching distillation(DMD). For action-conditioned world models, the teacher becomes a bottleneck: an external video model is agnostic to the actions, whereas the model’s own pretrained network drifts in the same manner as the student. We observe that a long rollout need not match a teacher, provided it remains a realistic continuation of its own scene that follows the commanded actions. Realism and scene fidelity can be measured against real-data statistics, which remain valid at any horizon, while action following is preserved by the model’s conditional generation loss. We proposeFréchet Forcing, which fine-tunes a world model together with its deployed multi-step sampler under three constraints.Generative anchoringapplies theflow-matching lossafter a self-generated history ending on real data.Context fidelity, aFréchet distance(FD) onlatent statisticsof the free rollout centred on each clip’s own ground truth, keeps every rollout faithful to its scene.Reality matching, an FD to real frames in a frozenperceptual space, keeps the generated frames realistic. Because all three targets are derived from short real clips without comparing a rollout against a long recorded future, training requires no teacher, no online critic and no long videos. Fine-tuning MiniWorld-1B, pretrained on 253-frame clips, for at most 36 GPU-hours on 381-frame clips yields rollouts that remain stable beyond 4,000 frames and continue to follow their actions in both robot manipulation and camera-controlled exploration.

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