Helix4D: Complex 4D Mesh Generation

Hugging Face Daily Papers Papers

Summary

Helix4D introduces a framework for high-quality dynamic 4D mesh generation from video by extending Trellis2 with cross-frame attention and a 4D temporal encoding that repurposes redundant spatial RoPE bands without adding parameters.

Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces. We present Helix4D, a dynamic mesh generation framework by inheriting the expressive representation of Trellis2, adapting it from image-to-3D to video-conditioned 4D generation. Our design arises from two key questions: (a) how to enable Trellis2's frame-local attention to share information across frames while preserving its pretrained quality on rare cases such as transparent objects and inner surfaces, and (b) how to inject temporal information into a purely 3D positional encoding without breaking pretrained capabilities. We address (a) with a sliding-window cross-frame attention and anchor on the first frame. The first frame is generated by the base Trellis2 model and injected into our model, letting it inherit Trellis2's quality in rare cases through cross-frame attention. We address (b) with a 4D temporal encoding that repurposes redundant low-frequency spatial RoPE bands for time, extending the encoding from 3D with no additional parameters. Extensive experiments show the effectiveness of Helix4D for high-quality dynamic mesh generation on ActionBench and our own challenging complex dynamics set.
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Source: https://huggingface.co/papers/2605.26109

Abstract

Helix4D enables high-quality dynamic mesh generation by adapting Trellis2’s frame-local attention across frames and extending 3D positional encoding with 4D temporal information.

Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces. We present Helix4D, adynamic mesh generationframework by inheriting the expressive representation ofTrellis2, adapting it from image-to-3D to video-conditioned 4D generation. Our design arises from two key questions: (a) how to enableTrellis2’sframe-local attentionto share information across frames while preserving its pretrained quality on rare cases such as transparent objects and inner surfaces, and (b) how to inject temporal information into a purely 3Dpositional encodingwithout breaking pretrained capabilities. We address (a) with a sliding-windowcross-frame attentionand anchor on the first frame. The first frame is generated by the baseTrellis2model and injected into our model, letting it inheritTrellis2’s quality in rare cases throughcross-frame attention. We address (b) with a4D temporal encodingthat repurposes redundant low-frequency spatialRoPE bandsfor time, extending the encoding from 3D with no additional parameters. Extensive experiments show the effectiveness of Helix4D for high-qualitydynamic mesh generationonActionBenchand our own challengingcomplex dynamics set.

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