FineSplat: Fine Patches, Local Groups, Detailed Splats

Hugging Face Daily Papers Papers

Summary

FineSplat 提出一种基于细粒度图像 patch 的前馈 3D 高斯溅射框架,通过双分组策略、渲染反馈和紧凑高斯生成,在更小的高斯预算下实现了更精细的几何与外观重建并达到 SOTA 结果。

Feed-forward 3D Gaussian Splatting (3DGS) promises instant scene reconstruction with high-quality novel-view synthesis. Yet, fine-grained geometry and appearance remain difficult to recover, motivating us to revisit how feed-forward models represent, aggregate, and refine detailed visual information. We introduce FineSplat, a feed-forward 3DGS framework built around fine-grained image patches. Since global multi-view attention becomes prohibitively expensive at such high token resolutions, we develop a dual-grouping strategy that combines two complementary forms of locality: view-wise grouping enables efficient interaction among neighboring views, while 3D spatial grouping reconnects geometrically related tokens that may never have interacted under view-wise grouping by lifting them into the 3D scene space. We further leverage reconstruction error as direct feedback, providing an explicit rendering-based signal to recover fine-grained structures and appearance, thereby overcoming the limitations of one-pass feed-forward prediction. Finally, a compact Gaussian generation scheme preserves the benefits of fine-grained features without unnecessarily increasing the number of primitives. Together, these designs enable FineSplat to recover richer geometry and appearance while remaining efficient and compact, achieving state-of-the-art results by a substantial margin, under the same or smaller Gaussian budgets than existing methods.
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Source: https://huggingface.co/papers/2610.25011

Abstract

FineSplat improves feed-forward 3D Gaussian Splatting by using fine-grained patches, dual grouping for efficient multi-view interaction, rendering-based feedback, and compact Gaussian generation to recover richer geometry and appearance efficiently.

Feed-forward3D Gaussian Splatting(3DGS) promises instant scene reconstruction with high-quality novel-view synthesis. Yet, fine-grained geometry and appearance remain difficult to recover, motivating us to revisit howfeed-forwardmodels represent, aggregate, and refine detailed visual information. We introduce FineSplat, afeed-forward3DGS framework built around fine-grained image patches. Since global multi-view attention becomes prohibitively expensive at such high token resolutions, we develop adual-grouping strategythat combines two complementary forms of locality:view-wise groupingenables efficient interaction among neighboring views, while3D spatial groupingreconnects geometrically related tokens that may never have interacted underview-wise groupingby lifting them into the 3D scene space. We further leverage reconstruction error as direct feedback, providing an explicitrendering-based signalto recover fine-grained structures and appearance, thereby overcoming the limitations of one-passfeed-forwardprediction. Finally, acompact Gaussian generationscheme preserves the benefits of fine-grained features without unnecessarily increasing the number of primitives. Together, these designs enable FineSplat to recover richer geometry and appearance while remaining efficient and compact, achieving state-of-the-art results by a substantial margin, under the same or smaller Gaussian budgets than existing methods.

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