Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting
Summary
Mobile-4DGS 提出了一个统一的轻量级框架,在资源受限的移动设备上实现高保真、实时的静态与动态高斯溅射渲染。该方法通过压缩外观建模、多视角致密化与剪枝,以及紧凑的显式4D表示(含静态-动态划分与深度顺序复用),显著降低了存储和渲染开销,同时保持了有竞争力的视觉质量。
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