mobile-rendering

Tag

Cards List
#mobile-rendering

Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting

Hugging Face Daily Papers ↗ · 2026-10-04

Mobile-4DGS 提出了一个统一的轻量级框架,在资源受限的移动设备上实现高保真、实时的静态与动态高斯溅射渲染。该方法通过压缩外观建模、多视角致密化与剪枝,以及紧凑的显式4D表示(含静态-动态划分与深度顺序复用),显著降低了存储和渲染开销,同时保持了有竞争力的视觉质量。

0 favorites 0 likes
#mobile-rendering

Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting

Hugging Face Daily Papers ↗ · 2026-06-29 Cached

Flux-GS enables real-time high-fidelity 3D Gaussian Splatting on mobile platforms through efficient lighting representation, attribute-conditioned enhancement, and multi-view densification strategies.

0 favorites 0 likes
← Back to home

Submit Feedback