I built an autonomous civilization engine where the AI plays the game for you. You just drop a few LLM agents onto the grid and watch. They figure out how to farm, reproduce, build temples, and die of old age, inventing their own history entirely from scratch while you just sit back and observe.
Summary
A developer created a zero-player civilization game where LLM agents autonomously farm, reproduce, build, and wage wars, driven by Maslow's hierarchy of needs, with emergent religious conflicts and societal collapses.
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