PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions

Hugging Face Daily Papers Papers

Summary

PhyGenHOI is a novel framework that generates physically accurate 4D human-object interactions by coupling motion diffusion models with material point method simulations using 3D Gaussian representations.

We address the task of generating physically accurate and visually faithful 4D Human-Object Interaction (HOI). Given a static 3D human and target object represented as 3D Gaussian Splats (3DGS), our goal is to synthesize dynamic scenes where the human actively engages with the object through actions, such as punching or kicking, in accordance with a given input text. To this end, we introduce PhyGenHOI, a novel framework that couples generative human motion with an explicit physical object simulation. We model the human as a semantic agent driven by a Motion Diffusion Model (MDM) and the object as a physical agent simulated via the Material Point Method (MPM), utilizing 3D Gaussians as a unified, differentiable representation. We supervise their interaction through three coupled mechanisms: (1) A Windowed Attraction Loss that temporally synchronizes generative motion to intercept the object; (2) A Contact-Driven Re-simulation step that triggers physically consistent momentum transfer upon impact; and (3) A Masked Video-SDS objective that injects video-based priors to enhance contact fidelity. Experiments show PhyGenHOI generates physically consistent 4D HOI across diverse actions, humans, and objects, outperforming baselines. Project page and videos: https://omerbenishu.github.io/PhyGenHOI/
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Paper page - PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions

Source: https://huggingface.co/papers/2605.30268

Abstract

PhyGenHOI synthesizes physically accurate 4D human-object interactions by combining motion diffusion models with material point method simulations using 3D Gaussian representations.

We address the task of generating physically accurate and visually faithful 4D Human-Object Interaction (HOI). Given a static 3D human and target object represented as3D Gaussian Splats(3DGS), our goal is to synthesize dynamic scenes where the human actively engages with the object through actions, such as punching or kicking, in accordance with a given input text. To this end, we introduce PhyGenHOI, a novel framework that couples generative human motion with an explicit physical object simulation. We model the human as a semantic agent driven by aMotion Diffusion Model(MDM) and the object as a physical agent simulated via theMaterial Point Method(MPM), utilizing 3D Gaussians as a unified, differentiable representation. We supervise their interaction through three coupled mechanisms: (1) AWindowed Attraction Lossthat temporally synchronizes generative motion to intercept the object; (2) AContact-Driven Re-simulationstep that triggers physically consistent momentum transfer upon impact; and (3) AMasked Video-SDSobjective that injects video-based priors to enhance contact fidelity. Experiments show PhyGenHOI generates physically consistent 4D HOI across diverse actions, humans, and objects, outperforming baselines. Project page and videos: https://omerbenishu.github.io/PhyGenHOI/

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