Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

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Summary

Image2Sim is a neural simulation framework that creates high-fidelity interactive environments from RGB-D images, enabling scalable training for embodied navigation agents. It generates nearly 20K scenes and over 10 million training samples, showing strong benchmark improvements and effective real-world zero-shot transfer.

Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit large sim-to-real gaps. We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses a feed-forward feature Gaussian model that lifts posed RGB-D observations into a 3D feature-Gaussian representation in a single pass. For rendering, we propose a Geometry-Aware One-Step Pixel Flow model that transforms sparse and noisy Gaussian projections into high-quality panoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate for embodied navigation at scale.
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Source: https://huggingface.co/papers/2607.05765

Abstract

Image2Sim enables scalable embodied navigation training by creating high-fidelity interactive environments from RGB-D images through decoupled 3D spatial anchoring and photorealistic rendering techniques.

Embodied navigationaims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically groundedinteractive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit largesim-to-real gaps. We introduce Image2Sim, a real-timeneural simulation frameworkthat constructs high-qualityinteractive environmentsfrom posedRGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses afeed-forward feature Gaussian modelthat lifts posed RGB-D observations into a3D feature-Gaussian representationin a single pass. For rendering, we propose aGeometry-Aware One-Step Pixel Flow modelthat transforms sparse and noisy Gaussian projections into high-qualitypanoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate forembodied navigationat scale.

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