DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

Hugging Face Daily Papers Papers

Summary

DreamX-Phi 1.0 is an action-conditioned video world model for robotic manipulation that predicts future observations using geometric attention encoding, depth estimation, and distillation, achieving top results in the WorldArena 2.0 Challenge.

We present DreamX-Phi 1.0, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm SE(3) transformations into attention via PRoPE-style geometric encoding, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight depth branch for scene-level geometry and use SAM3 masks with a frozen V-JEPA teacher to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
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Source: https://huggingface.co/papers/2608.13489

Abstract

DreamX-Phi 1.0 is an action-conditioned video world model for robotic manipulation that uses geometric attention encoding, depth estimation, object masks with a frozen teacher, and distillation to generate faithful future observations.

We present DreamX-Phi 1.0, anaction-conditioned video world modelfor robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm’s commanded path, we inject per-armSE(3) transformationsinto attention viaPRoPE-style geometric encoding, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweightdepth branchfor scene-level geometry and useSAM3 maskswith a frozenV-JEPA teacherto maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student viadistribution-matching distillationfor efficient deployment. At the time of writing, achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.

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