A chessboard is a surprisingly good way to catch what VLMs still get wrong

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Summary

An informal experiment using a chessboard reveals that vision language models often fail at spatial reasoning and precise structured output, despite correctly recognizing pieces, highlighting a key gap in VLM evaluation.

Spent some time testing what vision language models actually understand versus what they can describe. A chessboard turned out to be a great probe because there is one correct answer for the layout (the FEN string). The models usually recognize the pieces, then write them onto the wrong squares. So the gap is not really perception, it is spatial reasoning and getting the structured output exactly right. This made me rethink how we benchmark these things. Accuracy on loose descriptions hides the part that breaks in production. We ran this at VideoDB Labs as part of a wider look at VLM evaluation. What is a task you have found that exposes the real limits of these models?
Original Article

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