@dzhng: Fable created a web version of one of my fav strategy games: Rome Total War. This is about ~20k units, decent fps. Star…

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Summary

A web version of Rome Total War was created using Fable and Codex Rust, compiled to WASM and rendered with WebGPU, supporting ~20k units at decent FPS.

Fable created a web version of one of my fav strategy games: Rome Total War. This is about ~20k units, decent fps. Started with a giant spec using my explore-unknowns + write-spec skill, then looped for 24 hrs on Fable + Codex Rust core, compiled to WASM, rendered via WebGPU. https://t.co/lhebSajpht
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Cached at: 07/05/26, 10:36 PM

Fable created a web version of one of my fav strategy games: Rome Total War. This is about ~20k units, decent fps.

Started with a giant spec using my explore-unknowns + write-spec skill, then looped for 24 hrs on Fable + Codex

Rust core, compiled to WASM, rendered via WebGPU. https://t.co/lhebSajpht

David (@dzhng): Fed this article to Fable and we created an explore-unknowns skill

It scans your codebase, then interviews you one question at a time to close the known unknowns

Then sweeps for the unknown unknowns you never thought of

Now part of my software factory:

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