Persistent Planar Memory for Video World Models

Hugging Face Daily Papers Papers

Summary

PPMem is a video world model that uses compact plane primitives as persistent 3D memory, jointly generating long coherent videos with explicit metric depth, normals, and exportable surfaces while outperforming prior 3D-grounded world models on DL3DV and RealEstate10K.

Video world models that generate and explore environments at scale need a persistent 3D memory of what they have produced. Plane primitives offer a natural candidate: a compact set of oriented planes captures the dominant structural elements (e.g., walls, floors, facades) of indoor and outdoor scenes, while requiring only 7 parameters per primitive. We present PPMem, a video world model that adopts plane primitives as its persistent 3D memory. PPMem augments a video diffusion transformer with a planar prediction head and a Depth Token Fusion (DTF) module: each autoregressive chunk jointly produces RGB video and planar geometry, which merges into a persistent plane memory that conditions subsequent chunks via rendered depth. The resulting memory is three orders of magnitude more compact than per-pixel point clouds (~100K primitives, 5MB for a full scene), geometrically explicit (metric depth, normals, exportable surfaces), cross-view consistent (jointly predicted by the shared backbone), and adaptive (refined by the merging procedure as generation proceeds). On DL3DV and RealEstate10K, PPMem outperforms prior 3D-grounded world models in video quality while jointly producing metric-scale depth, surface normals, and exportable planar geometry, sustaining coherence across hundreds of frames under large viewpoint changes. Project page: https://hyzcluster.github.io/ppmem.
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Paper page - Persistent Planar Memory for Video World Models

Source: https://huggingface.co/papers/2610.23795

Abstract

PPMem is a video world model that uses compact plane primitives as persistent 3D memory to generate long coherent videos with explicit metric geometry.

Video world models that generate and explore environments at scale need a persistent 3D memory of what they have produced.Plane primitivesoffer a natural candidate: a compact set of oriented planes captures the dominant structural elements (e.g., walls, floors, facades) of indoor and outdoor scenes, while requiring only 7 parameters per primitive. We present PPMem, a video world model that adoptsplane primitivesas its persistent 3D memory. PPMem augments avideo diffusion transformerwith aplanar prediction headand aDepth Token Fusion(DTF) module: eachautoregressive chunkjointly produces RGB video and planar geometry, which merges into apersistent plane memorythat conditions subsequent chunks viarendered depth. The resulting memory is three orders of magnitude more compact than per-pixelpoint clouds(~100K primitives, 5MB for a full scene), geometrically explicit (metric depth, normals, exportable surfaces),cross-view consistent(jointly predicted by the shared backbone), and adaptive (refined by the merging procedure as generation proceeds). On DL3DV and RealEstate10K, PPMem outperforms prior 3D-grounded world models in video quality while jointly producing metric-scale depth,surface normals, and exportable planar geometry, sustaining coherence across hundreds of frames under large viewpoint changes. Project page: https://hyzcluster.github.io/ppmem.

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