@_MaxBlade: yesterday i launched my hivecoded battle royale for a live playtest event. Kong Royale. we did 6 lobbies of 50 players …
Summary
A developer built a full battle royale game called Kong Royale in 3 weeks using Claude Max accounts and hundreds of prompts from livestream chat, then ran a live playtest with 6 fully-packed 50-player lobbies featuring P2P voice chat, reconnect features, and 100fps gameplay.
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Cached at: 10/18/26, 05:02 AM
yesterday i launched my hivecoded battle royale for a live playtest event.
Kong Royale.
we did 6 lobbies of 50 players and EVERY GAME was 100% full.
Everything just worked.
it took 3 weeks, 2 claude max accounts, and 100s of prompts from my livestream chat to build.
Even when players disconnected, opus 5.5 built a reconnect feature to get them right back in the lobby.
p2p in game voice chat was incredible.
I had 100fps all day, and server latency was around 20ms.
people played from all over the world.
i flew helicopters, drove a tuk tuk, and had intense battles trying to rotate around the map.
you CAN do anything now.
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