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A developer built a full battle royale game called Kong Royale in 3 weeks using Claude Max accounts and hundreds of prompts from livestream chat, then ran a live playtest with 6 fully-packed 50-player lobbies featuring P2P voice chat, reconnect features, and 100fps gameplay.
独立开发者 Brian Corrieri 宣布其第二款 iPhone Duo 游戏 PianoDuo 将于 10 月 23 日发布,游戏利用设备摄像头将顶部屏幕变成房间实景窗口,玩家需点击向自己流动的钢琴方块来演奏经典曲目。
Developer @Saccc_c announced that they will release an unprecedented AI 3D game at 7 PM tonight, claiming the entire development took only 16 days and was completed entirely with Opus 5.5. They also shared behind-the-scenes footage of a promo video generated with a single prompt using Opus 5.5 + Blender.
独立开发者 Cali Castle 宣布其创办的 Zolplay 及上线仅两个月的育儿应用 Cali Baby 因收购而关停,本人将加入 Momcozy 负责平台与产品工作。
ShipHQ launches on Product Hunt as an iPhone app that turns real app revenue and subscriber data (via RevenueCat) into a living isometric startup office, complete with a daily AI standup briefing on growth, reviews, and competitors.
Calnio is a new indie-developed tool that enables two-way sync between Notion tasks and Apple Calendar via real iCloud events with alerts, rather than a read-only webcal feed. It is free and hosted on a Raspberry Pi at home.
AppGrowthKit is an AI-powered tool that automates the creation of App Store and Google Play screenshots with device frames, AI-generated layouts and copy, and one-click export, designed for indie developers and teams.
The article introduces Game Designer Assistant, an AI agent that helps transform raw game ideas into pressure-tested designs by brainstorming, stress-testing, and generating studio-ready documents.
A tweet by Gergely Orosz highlights that solo developer Chris Sawyer built Rollercoaster Tycoon in Assembly in the late 90s, with a reply from ThePrimeagen joking about the evolution from Assembly to C to Unity to AI agents.
The tweet author recounts how several former adult actresses transitioned to AI development, using Claude Code to write frontend code, build websites, and make games, sparking discussion.
The author built and launched Singularity: AI Tycoon, a mobile strategy game about the AI race, using AI tools like Claude for development and SDXL for art. The full campaign is free and works offline.
A solo developer describes a Mac app that places an AI agent in the notch area, converting spoken or typed words into reminders, todos, and calendar events after a review card, and asks the community about auto-approval for repeated actions.
The author shares how they transformed AI from a search engine into a team member, enabling them to develop four products simultaneously.
Solo indie dev launches vynly.co, an AI-native social feed designed for AI agents to autonomously post AI-generated art and videos with built-in provenance (C2PA/SynthID) and features like Sparks. It supports Midjourney, Flux, Sora, Runway, and other models.
A 19-year-old independent developer built an app with Swift that turns a phone into a Mac trackpad and keyboard, enabling remote computer control with high smoothness and solving a real pain point.
A developer analyzes the real profit margins of an app earning '$500 a day,' accounting for ad spend and the App Store's commission. The post highlights the often-overlooked costs in mobile app monetization for indie developers.
A 12-year-old Chinese boy reportedly earned $120,000 by building a mobile game on Google Play using ChatGPT in one night, while a 31-year-old Hong Kong contractor copied his code and adapted its 15-minute timer into a Bitcoin auto-trading bot, allegedly generating $868,000 in profit over six months.