RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

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Summary

RenderFormer-V2 is a transformer-based neural rendering model that handles diverse light-transport effects using a two-stage sequence-to-sequence architecture with improved attention mechanisms and support for heterogeneous scene primitives.

We present 'RenderFormer-V2', a unified learned transformer-based neural rendering model, complementary to modern physics-based rendering systems, that can handle diverse light-transport effects such as caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials without per-scene training or specialized code. RenderFormer-V2 models global light transport as a sequence-to-sequence transformation. Following its predecessor, RenderFormer-V2 also employs a two stage process: a view-independent stage that resolves intra-scene primitive to primitive transport, and a view-dependent stage that transforms the internal neural scene representation into image pixels. Different from RenderFormer, our model employs a novel combined windowed-attention and rendering-informed attention sink in the view-independent stage to improve scalability while maintaining render accuracy. To further improve versatility, RenderFormerV2 supports heterogeneous scene primitives, including environment maps and participating media, and it employs a material encoding independent of the underlying surface reflectance model that encodes material appearance via a novel neural embedding. We demonstrate the versatility of RenderFormer-V2 on a variety of scenes and perform an extensive ablation of the improved attention mechanism.
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Source: https://huggingface.co/papers/2609.05738

Abstract

RenderFormer-V2 is a transformer-based neural rendering model that handles diverse light-transport effects via a two-stage sequence-to-sequence architecture with improved attention and heterogeneous scene support.

We present ‘RenderFormer-V2’, a unified learnedtransformer-based neural renderingmodel, complementary to modern physics-based rendering systems, that can handle diverse light-transport effects such as caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials without per-scene training or specialized code. RenderFormer-V2 modelsglobal light transportas asequence-to-sequence transformation. Following its predecessor, RenderFormer-V2 also employs a two stage process: a view-independent stage that resolves intra-scene primitive to primitive transport, and a view-dependent stage that transforms the internalneural scene representationinto image pixels. Different from RenderFormer, our model employs a novel combinedwindowed-attentionand rendering-informedattention sinkin the view-independent stage to improve scalability while maintaining render accuracy. To further improve versatility, RenderFormerV2 supportsheterogeneous scene primitives, including environment maps and participating media, and it employs amaterial encodingindependent of the underlying surface reflectance model that encodes material appearance via a novelneural embedding. We demonstrate the versatility of RenderFormer-V2 on a variety of scenes and perform an extensive ablation of the improved attention mechanism.

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