@andreasawires: ~100 MILLION TRIANGLES RENDERED IN THE BROWSER. Casual Nanite-style meshlets on @threejs. GLB drop-in + PBR included.
Summary
A developer demonstrates rendering approximately 100 million triangles in the browser using Nanite-style meshlets with Three.js, including GLB drop-in and PBR support.
View Cached Full Text
Cached at: 05/26/26, 03:00 AM
~100 MILLION TRIANGLES RENDERED IN THE BROWSER.
Casual Nanite-style meshlets on @threejs.
GLB drop-in + PBR included.
https://t.co/fsxfGYEfvO
Similar Articles
@ngxson: Qwen3.6-27B running 100% on WebGPU. Not the best speed but still
A developer demonstrates running the Qwen3.6-27B AI model entirely on WebGPU in a browser, though speed is not optimal.
Show HN: A CSS 3D Engine (no WebGL)
PolyCSS is a CSS polygon mesh library that renders 3D models as real HTML elements using CSS matrix3d, supporting OBJ/MTL, GLB, and VOX formats with React, Vue, or vanilla JS.
@mattshumer_: For everyone complaining that this is slow, I ran the prompt 'make it faster, without losing quality', and voila:
Matt Shumer showcases Fable, a custom ThreeJs-based 3D worldbuilding tool running in the browser, responding to speed complaints by prompt-tuning for faster performance.
Reporting Web 3D Capabilities on a Budget of $3 a Month
The author explains how Web3DSurvey.com collects real-world WebGL/WebGPU capability data for under $3/month using a cost-efficient architecture with BigQuery and GET requests to avoid CORS preflight.
@dangreenheck: Three.js Water Pro is making Subnautica in the browser a real possibility. Rewrote the lighting model so light reflecti…
Three.js Water Pro update rewrites the lighting model with physics-based refraction and attenuation for realistic ocean floor reflections, enabling Subnautica-like underwater browser games.