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开源项目 Anatomy 是一个 Claude Code 技能,能将抽象技术概念转化为可交互的等距机械图(基于 SVG/WebGL),开源一周即获 12,000 stars,并兼容 OpenCode、Codex 等多种 AI 编码环境。
一位开发者用 Rust 从零编写了自定义 3D 物理引擎和 WebGL2 渲染器,通过 WebAssembly 在浏览器中运行,不依赖任何外部数学或物理库,约 1200 行代码,.wasm 二进制小于 100KB 且运行在 120 FPS。
Maxime Heckel 深入讲解如何在 Web 上实现抖动(dithering)、颜色量化与 CRT 像素化等复古着色后处理效果,结合 React Three Fiber/Three.js 展示自定义 shader 技术与艺术化应用。
一位开发者用 Claude Opus 协作,基于公开资料在 Three.js 中完整建模了 U.S.S. NIMITZ 航母,包含可运作的弹射起飞系统、F/A-18、MH-60 海鹰直升机和 E-2D 先进鹰眼预警机。
A user shares enthusiasm for "Anatomy," a Claude-based tool that turns one-line machine descriptions into interactive isometric 3D wireframes with WebGL shaders and movable parts, hailing it as "the future of learning."
Announcement of Anatomy, a Claude skill that turns one-line descriptions of machines into interactive isometric 3D wireframes with WebGL shaders and moving parts, being added as an optional default skill in Hermes.
A developer built a walkable, street-level interactive 3D model of a 20-mile-long O'Neill cylinder space habitat that you can explore in the browser at islandthree.world.
The author shares their new Chapter 2 of the interactive mini-game 'Adventures in the Mirror,' built using MiniMax M3.1 for coding and Gemini 3.8 Flash TTS for voiceover, along with a tip about MiniMax Code's promotional unlimited use of M3.1-Flash-Preview from October 1-7.
A Korean developer used Claude Opus 5.5 to create a stunning 3D motion effects webpage in under an hour, showcasing AI's potential to revolutionize tech demos and content production workflows.
Using Opus 5.5 (Extra), the author built a single HTML file that implements a deep-zoom Mandelbrot explorer and Conway's Game of Life, capable of diving to 10^300 with high-precision math and WebGL2 optimizations.
A user created a 50-shot painted music video using Claude Opus 5.5 by providing an MP3 and art direction, with the model writing all code for audio analysis, storytelling, and rendering without any image or video generation models.
A CC0-licensed collection of retro 3D graphics demos that can be copied and pasted into web pages, featuring old-school techniques like plasma effects, starfields, and fluid simulations.
An open-source interactive 3D anatomy explorer built with React and Three.js, featuring 2,234 selectable meshes and anatomical systems for educational visualization.
The article showcases the Qwen 3.8 27b AI model's ability to generate a sophisticated JavaScript and WebGL project for realistic real-time ocean rendering in the browser.
A client-side WebGL application that uses LLMs to convert conversational outputs into interactive 3D historical maps, leveraging Wikidata for geospatial data and URL compression for state management.
deck.gl is a GPU-powered framework that enables the creation of high-performance, interactive spatial visualizations for large datasets through composable visual layers.
Stowaway is a real-time web experience that lets you pick any aircraft or satellite overhead and view a simulated window-seat perspective from it, rendered over live terrain with WebGL.
Discusses how to quickly launch on the Douyin AI track using vibe coding, introduces the open-source project Rainform, which visualizes rainfall data as an interactive 3D particle rain scene.
Fluoddity is an open-source 2D particle system with neural network-driven behavior, inspired by physarum transport models, enabling real-time exploration and mutation of particle lifelike patterns.
Matt Shumer shares the GitHub repo for 'Claude of Duty', a first-person shooter built entirely in the browser using Three.js and WebGL2, with all assets procedurally generated by AI agents at load time.