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GLM 5.2, used via the Jarvis Code coding agent, generated most of a playable 3D Geometry Wars-style game in its first iteration, requiring only minor follow-up tweaks.
The author built a 3D spaceship flying game in Lovable using just one prompt, highlighting how AI simplifies game development.
Matt Shumer built a prototype 3D game that generates itself on the fly using Fable, merging educational content with kids' interests.