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A user shares a 3D story-driven web game of The Little Prince, created by @Saccc_c over 16 days using Opus 5.5 together with Tripo and Blender, marveling at how AI makes imagined fairy-tale worlds tangible and looking forward to an open-source release.
博主分享在AI时代用AI打造个人代表作的经验:结合Opus 5.5、Tripo和Blender,耗时16天将《小王子》故事制作成可探索的3D剧情游戏,并总结了快速成长的AI学习心得,计划开源游戏和制作流程。
作者用 16 天时间,借助 Opus 5.5 结合 Tripo 与 Blender,将《小王子》的故事改编成一款可探索各星球的 3D 叙事游戏,并计划后续开源整个游戏及详细制作流程。
ManusAI demonstrates the capabilities of its tool by sharing a replay of creating a highly challenging single-player 3D snowboarding game called Frostline Zero.
The user experimented with the Qwen 3.8 27b model to generate a 3D graphic game using a PI agent, processing a large design document on CPU over 12 hours.
GLM 5.2, used via the Jarvis Code coding agent, generated most of a playable 3D Geometry Wars-style game in its first iteration, requiring only minor follow-up tweaks.
The author built a 3D spaceship flying game in Lovable using just one prompt, highlighting how AI simplifies game development.
Matt Shumer built a prototype 3D game that generates itself on the fly using Fable, merging educational content with kids' interests.