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该论文提出MASP(心智化对抗自博弈)框架,将主动对话建模为系统与理性抗拒用户之间的部分可观测博弈,通过BDI潜在状态表示用户心智并交替自博弈更新,在多个主动对话基准上显著提升成功率并更好地对抗强硬用户。
The article introduces adversarial self-play as a technique to eliminate low-quality outputs ('slop') from coding agents, improving their reliability and performance.