age-of-empires

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#age-of-empires

@MilesCranmer: This is an insane paper and I love it https://arxiv.org/abs/2605.31514

X AI KOLs Following · 2026-06-06 Cached

This paper argues that anthropomorphic attributes often ascribed to LLMs are not unique, demonstrating that simpler systems like Age of Empires II can exhibit similar perceived traits, and calls for explicit measurement criteria in AI behavior analysis.

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#age-of-empires

Navigating the Fog of War: Age of Empires, AI Agents, and the Rise of Dark Code

Lobsters Hottest · 2026-06-05 Cached

A roundtable discussion with CTOs on navigating modern software organizations using lessons from Age of Empires, focusing on 'dark code', AI agents, and the importance of system visibility.

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#age-of-empires

25+ years of pathfinding problems with C++

Lobsters Hottest · 2026-05-11 Cached

The Engineering Director of Age of Empires provides an in-depth analysis of the technical debt in the series' pathfinding system over the past 25 years, pointing out that legacy code, dynamic map mechanics, and floating-point errors caused by SIMD instruction sets replacing x87 extended precision are the root causes of classic bugs such as units clipping through walls.

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