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A tweet arguing that once AI can generate genuinely good games from simple text descriptions, the gaming industry will face reckoning over charging $80 for unfinished games stuffed with microtransactions.
Microsoft is launching Xbox Labs, a new group led by Xbox CEO Asha Sharma, to officially explore AI-powered game ports, decompilation, and modding experiments that decouple games from their original hardware.
Epic Games is reportedly pivoting to an 'AI first' development model for its $1.5 billion Disney collaboration, with AI models like Anthropic's Claude writing all code and generating art assets, causing the Marvel/Star Wars shooter to be delayed indefinitely.
Google launched Playground, an experimental Google Labs service that lets users generate playable in-browser games from plain-language prompts, similar to Meta's Horizon Create. A Wired writer tested it by building three quirky but stable games in a day with no coding skills.
《The Asylum》是一款AI驱动的生存恐怖游戏,玩家被困在精神病院中,每次游戏都会生成全新的场景、员工和待揭露的机构罪行,并带有永久死亡和会记住玩家行为的NPC。
Maxime Labonne highlights a single model capable of playing multiple games in parallel, suggesting AI advances that go well beyond text generation for the video game industry.
Researchers/AI enthusiasts used AI to reverse-engineer Dragon Ball FighterZ and reconfigure it into an MMO-like experience, illustrating how finished games could become editable foundations for new creations.
AI agents are now stitching together mechanics from arbitrary games—or even fully rewriting game clients, such as reimplementing World of Warcraft in Rust/Bevy. The author argues this will usher in a new era of fully open-source games and reusable game mechanics.
Maxime Labonne expresses surprise at an AI agent (d1) performing impressively in Super Smash Bros. Melee (Fox vs. Falco on Final Destination) without being trained on the game or prompt optimization.
A computational experiment uses a complete reconstruction of a fruit fly's brain to live-train on Battletoads, aiming to beat the first stage through reinforcement learning and self-imitation.
Mica v0.1 4B is an AI model that plays a real Minecraft server, making decisions without generating tokens, and successfully crafted an iron pickaxe from empty inventory in 23 steps with a latency of 90-150 ms per decision.
The tweet discusses the potential of AI to generate real-time games like Gal Games, drawing parallels to technological revolutions in media from painting to AI.
Matt Shumer reports that Opus 5.5 has been looping and improving an open-world NYC game, with Nateliason commenting on the prompt.
Opus 5.5 AI model is looping in an open-world NYC multiplayer game for nearly a day, showing continuous improvement, and users are invited to try it.
A platform enables users to play social multiplayer games like poker, risk, and diplomacy against advanced AI models, with options to communicate and influence strategies.
This paper presents OpenBlock, a method for constructive and verified content generation in adaptive tile-matching games, aiming to enhance procedural generation with verification.
A competition announced on Hacker News for developing small neural networks to play strategy games, targeting the AI and gaming community.
A user reports that GPT-6 independently played and won a run of Slay the Spire 2 without external assistance, though with mistakes and usage limits, leading them to speculate about its proto-AGI potential.
A developer explains using an AI agent named Jev to play Slay the Spire 2, employing a C# Mod to extract game data and a Python API for decision-making, while noting high token costs and mediocre performance.
An AI system named 'jev' is showcased playing Super Smash Bros. against itself, controlling multiple characters and making rapid decisions within fractions of a second, using over 22 million tokens.