antialiasing

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Scanline edge-flag algorithm for antialiasing

Lobsters Hottest ↗ · 2026-07-20 Cached

This paper describes a scanline edge-flag algorithm for antialiasing in computer graphics rendering.

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#antialiasing

The Scanline Sweeper: A Glyph Rendering Algorithm

Lobsters Hottest ↗ · 2026-06-29 Cached

This paper proposes a glyph rendering algorithm based on GPU shaders—the scanline sweeper. By analyzing the quadratic Bézier representation of glyph contours, it computes scanline coverage within pixel windows, achieving high-quality anti-aliased rendering while reducing memory usage and supporting arbitrary transformations.

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