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Lua-async is a new library that adds asynchronous programming capabilities to the Lua language, shared on a tech news platform.
This paper presents a design space exploration of straight-line asynchrony in programming languages, examining how async/await implementations vary across languages and their semantic consequences.
Flow is a programming language extension for C++11 that brings actor-based concurrency, enabling efficient asynchronous communication with futures and promises, and supporting deterministic simulation for reliability testing.