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This paper systematically explores four deep reinforcement learning solutions (DQN, REINFORCE, PPO, and MuZero) for the asymmetric Nepali board game Baghchal, finding that MuZero achieves the best win rates due to model-based planning via Monte Carlo Tree Search.
Wired reviews the best smart chess boards of 2026, focusing on Chessnut and Millennium models, highlighting their electronic features, design, and online play capabilities.
The article discusses a wave of startups like Board and cyberdeck creators that aim to reduce screen time and foster in-person social interactions, contrasting with the massive AI fundraising trends.
Phive is a Gomoku-like web game where players take turns placing and moving pieces adjacent to others, aiming to get five in a row. Available to play with friends or solo at phive.app.
The article explains consensus algorithms (like Paxos) through a board game metaphor, using visual diagrams to illustrate voting, leader election, and fault tolerance in distributed systems.